AI Insights · Timothy · October 2021
Top 5 PVP Games on Android in the US: Q3 2021 Performance
Discover the performance trends of the top 5 PVP games on Android in the US during Q3 2021, including insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends among the top PVP game apps on the Android platform in the United States. Here's a detailed look at the performance of Roblox, Bridge Race, Evony: The King's Return, Among Us, and Subway Surfers. All data is sourced from Sensor Tower.
Roblox experienced fluctuations in its weekly revenue, starting at approximately $2.6M in early July and peaking at nearly $2.4M by the end of September. Weekly downloads saw a decline mid-quarter, reaching a low of around 105K in late August before rebounding to approximately 146K by the end of September. Weekly active users showed an overall upward trend, starting at about 12M and peaking at over 13M by the end of the quarter.
Bridge Race had a notable drop in weekly downloads from 216K at the start of the quarter to around 107K by the end of September. Weekly revenue remained relatively low and stable, hovering around the $1K mark. The app's weekly active users also saw a decline, starting at 457K and ending the quarter at about 183K.
Evony: The King's Return displayed a consistent increase in weekly revenue, peaking at approximately $1.2M in the final week of September. Weekly downloads fluctuated throughout the quarter, starting at 68K and reaching a high of 131K in early August before stabilizing around 87K by the end of September. Weekly active users grew steadily from 261K to over 356K by the end of the quarter.
Among Us showed a downward trend in both weekly downloads and active users. Downloads started at 122K in late June and dropped to around 71K by the end of September. Similarly, weekly active users decreased from 1.2M to about 796K over the same period. Weekly revenue was relatively stable, averaging around $8K throughout the quarter.
Subway Surfers saw a steady decrease in weekly downloads, from 106K at the start of the quarter to approximately 69K by the end of September. Weekly revenue experienced minor fluctuations, starting at $22K and ending the quarter at about $16K. Weekly active users also declined, from 2.3M to around 1.6M during the quarter.
For more detailed insights and data, visit Sensor Tower.